Majora%27s Mask Randomizer

Majora’s Mask Redux is a hack that aims to improve the original experience of Majora’s Mask by adding some QoL improvements by applying the ASM patches provided by the Majora’s Mask Randomizer project by Saneki and its contributors. Documentation for the majority of the features can be seen here: Zelda64 Redux Documentation by ShadowOne333. The Expansion Pak is mainly for the use of memory; a regular pak is 4MB of memory, while the Expansion Pak holds double the memory at 8MB. It also increases the screen resolution from the regular 320 x 240 pixels up to 640 x 480 pixels. Majoras Mask Randomizer. The fierce deitys mask is also allowed anywhere, so if you're lucky enough to get it, try it out! Items are randomized, and you can even collect the fierce deitys mask! EmoTracker is the culmination of all good things a randomizer player could put on their tracker wishlist. Its design flexibility and ease of use (with excellent troubleshooting assistance if needed!) has made streaming randomizer a delight.

  1. Majora 27s Mask Randomizer Reviews

This is the second phase of my ultimate version of the game with so many changes in the gameplay, altering many known places like; the pirate fortress, the moon, etc.

Features:

Majora%27s Mask Randomizer

Majora 27s Mask Randomizer Reviews

  • Some dungeons modified.
  • A new map which replace the Lottery Shop named, “Town Museum”.
  • Link and his forms have each individual colors.
  • Difficulty increased.
  • Sun´s song restored.
  • The infamous Moon trial are not optional anymore, with some mask required, perfect for speedruns.
  • The 3 MASKS are required for advance to the next trial to gets into the Final room (Majora), the moon field also requires 2 important items in the game To climb towards where is the Majora masked moon child to accept the final challenge of the game, and talking about of moon children, 10 masks are mandatory for gives to the moon children that reminds me the Ganon trials in the Ganon´s Castle in OOT.
  • Beta enemies are back.
  • Few Sub Bosses are more harder to fight.
  • Some aesthetic changes in stages so do remember to its 3DS counterpart.
  • Some text are changed and are added for the items, songs and swords.
  • The transformation masks have special elemental powers in some attacks (ex. Goron Spikes have the ability to burn some enemies and the Fierce Deity Link is capable of kill enemies with his Sword Beam).
  • The Scarecrow´s song, the powder keg and the Elegy are useful.
  • Link and his all forms can do manual jump, in 2 different modes, forward and stand jump,
  • The shield crouch stab is disabled.
  • FD Link have the Adult Link´s size and can open lifting dungeon doors, and can be usable anywhere with no restrictions of any type, he finally can use regular items & weapons, but he can´t use the hookshot, bow and magic arrows.
  • Goron Link have the walking speed to match with MM3D´s Goron Link walking speed.
  • The hookshot range is lightly extended.
  • Zora Link´s double cutters´ range is extended for long throw the fins.
  • New Prizes from Romani cows and the rupee wallets.
  • The normal wallet has a new digit.
  • And new gossip stone hints.
  • D-PAD can now be used to access all three transformation masks and the ocarina, allowing a total of seven items to be accessible at all times. Note that this means that the map is no longer possible to toggle off.
  • When using the bow, magic arrows can be cycled in a similar fashion to Wind Waker’s magic arrows by setting one and pressing the C buttons + R
  • new custom enemies add some unique feels and challenging battles and with new obstacles.
  • Some enemies´ desc. are restored.